Once inside climb the pipes up the shaft quickly as you’ll have guards firing at you from doorways on the way. Once you’ve been spotted you can then turn around and head into an elevator door that Plastic will have opened for you. Once you land run around through the corridor to encounter a large group of guards, and let them spot you. At the top you'll come to an atrium where you’ll have to use your MAG to swing across then you’ll continue up some more pipes again with more debris falling down the shaft, however reaching the first pipe can be tricky since you have to go through a vent to enter the shaft and there’s no room to jump – I found that you can crawl backwards out of the vent to hang off the edge, then turn and jump to the first pipe.Īt top continue up until you cross to the other tower where you have to use your MAGRope on another giant fan to propel you higher.
You’ll have to climb some pipes up an elevator shaft whilst dodging falling debris. Continue on until you need to attach your MAGRope to the giant fan to progress higher, and once you’ve landed head inside through a smaller broken fan. On arrival follow the path set by your Beat Link to avoid falling through the breaking glass panels then use the exterior elevators to progress upward. Head to the marker to sneak aboard a train to your destination - be careful to dodge any overhead obstacles while you're riding on the roof. *** Spoiler - click to reveal *** Following completion of ‘Tickets, Please’ you’ll need to go see Plastic to start the final mission - ‘The Shard’.